We Become What We Behold is an interesting thought experiment turned into well, you guessed it, a game. This hilarious little 5-minute title packs a lot into just a short time frame where you manipulate the thoughts and views of NPCs until sheer chaos takes over. (Which is similar to what happens in this day and age.)
It’s a simple point-and-click adventure title developed by Nicky Case and if you find the art style nostalgic or somewhat familiar, then you haven’t lived a decent childhood as one would assume.
Nicky Case’s present’s some casual fun for bored users, something we all hopped on the internet to get rid of. And most of his work stems back to his days on New Grounds, which if you know about, means your innocence was spoiled at a really young age just like mine.
If you’re bored of spending hours upon hours, immersing yourself in AAA titles, then a bit of fun casual browser games never really hurt to indulge in.
Ray was something special and there wasn’t anything quite like it back in the day. It was featured across multiple Flash Game websites at the time and still holds a dear place in my heart.
Ray was first released back in 2003 on Newgrounds. You played Ray, a hardened mercenary who was tasked with saving a woman. But along the way, you were given a plethora of choices that affected how the game played out till the very end.
It took some design elements from South Park. Well, a lot to be honest, and it’s pretty apparent. Imagine a stripped-down version of Telltale choice-based games, before Telltale was even founded.
Ray was a success back in the day and we even got to see a part 2 with a part 3 planned for the future. But it never came out. It seems the developer finally decided to call it quits when the overwhelming responsibilities of life finally got in the way.
Adventures With Anxiety
Adventures with Anxiety explores the troubling fears of a little girl dealing with an anthropomorphic embodiment of her Anxiety. This game is much less of a game and more of a story, where you get to choose a selection of choices to unlock one of the various endings.
Its dark and gloomy stylizing works well with Beebee, the bright Red Wolf standing center stage.
It’s another educational hit made by Nick Casey giving us an informational, yet neat insight into the inner workings of our minds and a peek at how and why our body reacts to the things and thoughts around us.
Don’t Sh*t Your Pants
Don’t Sh*t Your Pants is a Command Prompt-Esque typing game where the objective of the game is to not soil your pants. While the game seems pretty simple and brain-dead on the surface, it offers solid replayability. You’re an old purple man in a wife-beater trying to figure out the numerous ways the game offers you to soil yourself.
The game has some charm to it, in contrast to the self-defecation aspect. You type away trying to think of numerous methods to keep the balding man from soiling himself. If you win, you’re congratulated. With, ten endings to discover, this game is worth checking out.
While Fancy Pants doesn’t hold similarity with We Become What We Behold, it does share some stylistic elements in terms of character design and simplicity and that pretty much wraps up the similarities. But if you’re looking for another casual no-brainer jam-packed with fun, Fancy Pants clearly tops the charts.
Fancy Pants is a flash game that looks like a platformer on the surface but it’s just a lot more than that. On limited hardware, fancy pants managed to create a sense of fluidity and momentum that no game at the time could nail, not even the Sonic Franchise(which was busy with Sonic 06 at the time).
All in all, if you’re looking for a simplistic and relaxing platformer paired with a positive and catchy soundtrack, Fancy Pants takes the cake.
Henry Stickmin Collection
If you grew up in the 2000s and had an internet connection, you might have stumbled across Breaking the Bank, a Henry Stickmin flash game. It was one of the more interesting titles released back in the day and the escalating popularity certainly enabled the InnerSloth to develop future titles. Finally, we got a high-definition version of Henry Stickmin.
At around $12 dollars, the Henry Stickmin Collection throws players into the wild and whacky escapades of Henry Stickmin. You’re given several options to choose from that drastically alter the events of the game, allowing players to opt for several endings.
A hysterical game nonetheless, the Henry Stickmin Collection offers loads of replayability with over 3 hours of content. The witty humor doesn’t feel forced at all, nor do the multiple video game and pop culture references made throughout the game.
If you have a few dollars to spare and want a bit of casual fun, getting the Henry Stickmin Collection is a no-brainer.
Social Interaction Trainer
Social Interaction Trainer is another simple game you should check out. It pops with its bold lines and unique art style. You get to control the user’s eyeballs and gaze with your mouse cursor and that ultimately decides how your social interactions play out.
You’re met with some relatively normal and sometimes hilarious social moments where players can explore different outcomes just by changing their gaze. If you’re bored out of your mind and need something to check out, then Social Interaction Trainer doesn’t fail to pass time.
The Evolution of Trust
The Evolution of Trust is another brain-rattling thought-provoking game created by Nicky Case and explores the idea of why there’s so much distrust among individuals with the help of Game Theory. For you simpletons(pun intended), Game Theory explores the exploration of philosophical ideas in the form of a game.
It’s another banger, through and through and Nicky Case doesn’t fail to impress. The Evolution of Trust provides loads of value for the time and gameplay, educating the player about why we trust and distrust each other.
The art style is pretty simple and unique, reminiscent of We Become What We Behold. It also presents us with a historical throwback of how enemies on opposing sides in the trenches during World War 1 established trust with each other and ended up celebrating Christmas.
The Game is a really old project by Nicky Case. If you were active on New Grounds in the mid-2000s, you might have come across this neat little title that takes a look at philosophical, metaphysical, political, and global affairs in a satirical approach, which wasn’t all that common back then.
The basic premise of the game is to throw yourself off a cliff(most of the time) to progress. You’re introduced to some amazing animations and visuals along with lots and lots of blood and gore. Even the intro doesn’t fail to please, presenting players with absolute gory chaos.
In short, the game takes you on a 25-minute ride of absolute madness and no boundaries. It’s a pretty impressive flash game and worth trying out if you’re a fan of We Become What We Behold.
And that pretty much sums it up for 8 Games Like We Become What We Behold. While some games steer away from the point-and-click adventure formula, opting for brainless fun, they do share some sort of DNA with the game whether it be on a stylized, gameplay, or metaphysical level.
Some are just flash games that really break the norm of what simple, casual games did back in the day and I feel, that’s what We Become What We Behold is all about.